Note:After we released the Visual Studio Emulator for Android, Google updated their Android emulator to use hardware acceleration.
We recommend you use Google’s emulator when you can, as it offers access to the latest Android OS images and Google Play services. If you have enabled Hyper-V, try out our Hyper-V Android emulator compatibility preview to run Google’s emulator on Hyper-V directly. Learn more
Microsoft Excel on Mac slow when plotting scatter with smooth lines I upgraded my Microsoft excel and word today for my MacBook. After the upgrade, any time I try to plot something using a scatter plot with smooth lines, the spinning wheel appears and the program comes to a halt. Extension for Visual Studio Code - Debug your JavaScript code in the Chrome browser, or any other target that supports the Chrome Debugger protocol.
Deploy, test and debug Android apps with our fast, free, and best-of-breed Android emulator
Validate your app at lightning speed
Wave goodbye to time spent endlessly staring at the Android boot logo. The x86 emulator boots and runs at nearly the speed of a physical device, making debugging a breeze on graphics-intensive, processor-hungry apps. Also, with Hyper-V compatibility you can run the emulator side-by-side with the Windows Phone Emulator and other Hyper-V VMs, cutting the time you spend switching between platforms. Work-From-Home is covered too—unlike other Android emulators, the Visual Studio Emulator for Android works over remote desktop.
Mimic real-world conditions with a variety of device sensor simulations
Whether it’s experiencing 10-point multi-touch directly through your touchscreen display or live simulating a drive across the city using real speed limits, the Visual Studio Emulator for Android gets your app immersed into real user environments. The range of sensors, including accelerometer, screen orientation, SD card, battery, multi-touch, GPS, camera, audio, and keyboard help you cut the time and expense of debugging functionality on physical devices.
Device profiles enable you to target a wide range of Android hardware
Devices in the market have a diverse set of Android versions, screen sizes, and other hardware properties, making app testing an expensive headache. Our curated set of device profiles represent the most popular hardware in the market, including devices from Samsung, Motorola, Sony, LG, and more. Run against the latest Android versions, including KitKat and Lollipop. It couldn’t be quicker—install a profile and get running in two clicks.
Install an APK via drag-and-drop or connect to Android tools over ADB
The Visual Studio Emulator for Android fits nicely into your existing Android development environment, with APK and file installation that is as simple as dragging and dropping items on the emulator screen. It also connects to Android Debug Bridge (ADB) so other popular Android development tools such as Eclipse and Android Studio can easily target the emulator.
Deeply-integrated debugging for cross-platform and Android projects
The Visual Studio Emulator for Android is included when you install Visual Studio to develop for Android, iOS, and Windows—all from one code base using familiar languages such as C#, JavaScript, and C++. Debugging to the emulator is as simple as selecting one of our device profiles from the debug target dropdown and hitting the play button. The Visual Studio Emulator for Android integrates directly into C++ Cross-Platform, Apache Cordova, and Xamarin projects and offers one-click access to your Device Profiles from the Tools menu. You even receive updates to the emulator alongside other Visual Studio extensions in the Notification Hub.
No more fighting with complicated, slow, and fragile Android emulators
Take a screenshot of your app for marketing or bug filing. Play back app audio through your computer speakers. Zoom the display to any size. Run graphics-intensive OpenGL ES apps without degraded performance. We’ve thought of what you need as an Android developer and made it easier to do on our emulator than on any other.
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Posted by2 years ago
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When it was announced that Microsoft was purchasing Xamarin, I was extremely excited for the future of this amazing technology, but as the months roll on I find myself become more and more frustrated with the sub-standard releases that keep being rolled out.
I don't believe I'm the only person who is becoming frustrated. I've been a Xamarin developer for years, and I know a lot of other users are as angry as I am. Let's take a look at why I'm so disappointed.
Insights. Microsoft killed it pretty quickly after the acquisition to be replaced with HockeyApp. The .NET SDK for HockeyApp is a damn disgrace, and the feature set doesn't come close to that of Insights. We've been told to migrate to HockeyApp sometimes, but it's not fit for purpose.
Broken Promises. USB Remoting was announced at their Evolve conference; I watched the live stream full of excitement. We're now in October, and no sign of it anywhere, and Xamarin isn't talking about it. Can I only assume it's not coming?
DataPages was also a great bit of tech that was announced but doesn't seem to have progressed any since the demo. Has this also been killed?
Bugs. The iOS simulator is very nice when it works, but for weeks I was unable to use it because I upgraded my Mac to macOS Sierra (this was after a blog post from Xamarin about support for the new OS).
The iOS tooling for Visual Studio is unusable. I've not met any Xamarin who use it day to day. They all agree that Xamarin Studio (despite its issues) is far better for iOS development. I installed the latest release (I believe they call it Cycle 8) and it's broken almost all of my iOS apps. Looking through the Xamarin Forum, it looks like I'm not the only person to have become stuck with this release. In general, the Visual Studio tooling is terrible, in fact, it makes me hate writing software. I'm hoping that whoever within Xamarin is responsible for Visual Studio is given a nice redundancy package, and the work is migrated over to the real VS team. They've had years to get this right and it's still the worst development products I've had the displeasure of using.
I've been trying to work out why Xamarin might release such terrible versions of their tools, and I can't help but wonder if the commitment to the marketing BS that is 'same day support' means that they'll purposely release a half-baked version of their tools. Given some of the very basic issues I've hit with Cycle 8, I guess that QA (if that team even exists) never got to test it.
I know this comes across as a bit of a rant, but right now I'm lost for what to do. I've invested heavily in Xamarin and convinced my clients to take a risk with them. I'm now left looking bad because of decisions Xamarin has made. I wonder if I should look at building my new apps with Swift and Java as right now I don't consider Xamarin to be production ready (it wasn't great before but it was at least usable).
My advice to anyone in Xamarins senior management team would be this; focus on stability, not new features.
Visual Studio Code Mac Slow
Stop announcing products that we developers didn't ask for to make headlines and then quietly drop them later. Stop with the same day support mantra because I never want to deal with unusable releases. I'd rather wait an extra week or even a month if it means I can work. Stable should at least be usable.
If anyone from Microsoft with power is reading this. Please take a look at the existing release. Grab a fresh PC and try and get Xamarin installed and try to build a hello world app for iOS and Android. I'm confident you'll struggle to get anything running.
![Visual studio for mac samples Visual studio for mac samples](https://developercommunity.visualstudio.com/storage/attachments/8597-screen-shot-2017-07-13-at-211615.png)
TDLR: Xamarin was always a little buggy but Cycle 8 is the worst version of the tools released yet. Its unusable and Xamarin & Microsoft don't seem to care.
![Visual studio code mac slow Visual studio code mac slow](/uploads/1/3/3/2/133279538/347659098.jpg)
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